Bethesda role-playing games put a big premium on player choice and agency, focusing on providing lots of different ways for you to solve problems, complete quests, or otherwise interact with the world. In Starfield, venturing through the galaxy to uncover the game’s story and explore the more than 1,000 planets it contains will require a spaceship. Good news, though: If you don’t feel like building one, it sounds like you can steal one.
During Microsoft’s Extended Xbox/Bethesda Showcase event, Pete Hines, Bethesda’s senior vice president of global marketing and communications, spent some time talking about all the different stuff you can get up to as you work your way through the vast galaxy of Starfield. As with other Bethesda games, the studio wants players to have opportunities…
There’s always a lighthouse. There’s always a man. And now, there’s also a gimmick.
Episode 1 of BioShock Infinite: Burial at Sea isn’t a story that sheds new light on BioShock lore, but is rather a story that stitches together two worlds in ways that don’t enhance either of them. The original BioShock’s underwater objectivist dystopia known as Rapture was a unique and fearsome place, a testament to the chaos and uncertainty that emerges when man worships himself at his own altar. BioShock Infinite’s floating city of Columbia was both a monument to manifest destiny and a tombstone marking the human empathy that perished when the city was born. Burial at Sea uncomfortably merges the two worlds, and diminishes Rapture’s enduring legacy in doing so.